![]() The main difference would be if I cast haste on the sharpshooting range fighter instead, that would neat an extremely higher dmg. ![]() As fighter 2 wizard X i'm stuck with 1 attack per round, which is usually performed with booming blade/green flame blade, so in both cases the bonus damage would not be that high and, with both haste and spirit shroud having a similar bonus damage. The versatility of extra speed, AC, and action is golden, even if you're doing less damage per round. I, personally, would fall on the side of Haste unless Spirit Shroud is quite a bit better. If you are swinging a weapon for 10 damage, once (likely if you're using a greatsword), then you'd need to be casting a level 7 version of Spirit Shroud to get additional damage. Spirit Shroud represents a +4.5N, +9N, +13.5N, or +18N extra damage per round. ![]() If you regularly do X damage with each attack and you get N attacks per round normally, then Haste represents a +X bonus to your round-by-round damage. Spirit Shroud gets you +1d8 (level 3), +2d8 (level 5), +3d8 (level 7, or +4d8 (please don't use a level 9 spell to cast Spirit Shroud), and Haste gets you another attack. What constitutes lots of attacks versus effective attacks? Well. Are fighting a foe or group of foes that are restoring lots of HP. ![]() Are trying to stack movement reduction on foes.Absolutely, positively *have* to get over there *this round*. ![]()
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